The indicated moveset is based on the corresponding wrestler:Īmerican Dragon: Bryan Danielson/Daniel Bryan Backbreaker Specialist: Roderick Strong Bucking Trends: The Young Bucks Charisma Personified: Jeff Hardy Gold Standard: Shelton Benjamin Jackson: Ezekial Jackson Jomo: John Morrison Olympic Hero: Kurt Angle Panama Playboy: Adam Cole Shake, Rattle & Roll: Road Dogg The Ace Of Japan: Hiroshi Tanahashi The Dude: Trent Barretta The Monster: Brodus Clay The Shoot Fighter: Katsuyori Shibata The Suplex Machine: Tazz WWE Legend 1: Eddie Guerrero Level 3: Deals 26% more damage.Ībility: Decreases stamina cost of reversals. Level 3: Increased by 18%Ībility: Damage inflicted by double team moves and Tag Team finishers is increased. Level 3: Decreases by 40%.Ībility: While fighting at ringside, damage dealt from grapple and environmental attacks is increased. Level 3: Reduces cost by 66%.Ībility: Decreases the probability of the referee seeing the Rope Break of the opponent during the first pin count.
Level 1: Requires 75% of stamina bar to perform.
Level 3: Does not require a Finisher but can only be done once per match.Ībility: Allows Superstars to escape to ringside when they are down near the ropes. Level 2: Requires a Finisher but can be done twice per match. Level 1: Requires a Finisher and can be done once per match. Level 3: Reduces to 30%.Ībility: Allows players to immediately kick out from the pinfall mini-game.
Level 1: Reduces opponent's kickout gauge by 10%. Level 3: Completely drains the opponent's stamina while allowing the move to be used once per match.Ībility: Allows a Superstar to perform a pin immediately following certain grapple attacks. Level 2: Useable twice and increase the stamina lost. Level 1: Ability can be used once per match. Only usable twice per match.Ībility: Steal an opponent's finisher and use it against them, disrupting their focus and causing them to lose stamina. Level 3: by 65%.Ībility: Players have a stamina increase when their manager distracts the referee. Decreases the chance that a Superstar will fall to his knees when hit by a strong or running strike. Level 3: Increases by 21 seconds.Ībility: Can only be used by Heavyweight and Super Heavyweight Superstars. Level 3: Reduces by 30%.Ībility: Increases the time window in which players must complete a Superstar's Comeback moment. Level 3: Requires a finisher, decreases gauge by 60%, and referee chance is increased to 50%.Ībility: Allows a Superstar to perform a pin immediately following certain diving attacks. Level 2: Decreases gauge by 44% but the chance of referee noticing is increased by 34%. Level 1: Decreases the opponent's kick out gauge by 26% but the chance that referee sees the pins is increased by 24%. Each ability has three different levels with the listed attributes:Ībility: Can be performed when the opponent is lying parallel to the ropes.